A small sample game in the style of Advance Wars. 

Controls:
- Click a unit to cycle through it's abilities
- Button upper right ends turn
- Win by capturing opponent HQ


Game Engine and Game Source code:
https://assetstore.unity.com/packages/tools/game-toolkits/gridr-231887

Development log

Comments

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Hi, this looks amazing! About to buy it on the Unity asset store. I'm not a coder so this looks like it could be really helpful to help design a turn based strategy in Unity. 

Two questions: 

a) is it possible to provide a heal ability easily within your editor?

b) is it possible to set audio and sound fx for attacks etc. within your editor?

Thanks!

Hi thanks for showing interest! I have to admit that most of all it is aimed to coders, but it comes with a det features that makes it easy to edit through the inspector and editor window.


a) it is easy to code new abilities, and to edit the ones that come with the asset through the inspector. But new abilities require code. 

b) As of now there is no sound management system. 

Hope that answers your question :)

Thanks for the response and info, much appreciated. Looking at a few other framework options on the asset store, hard to decide which to go for!

I love advance wars clones! Very impressive and fun!

Some criticism: Infantry are WAY too strong. They deal damage to everything, and capture in one turn. I'm not really sure what is the point of building tanks since artillery have such huge range and infantry move just as fast. Otherwise, I love some of the new mechanics (such as being able to attack after moving, and no counter attacks).

Sry, im a bit of an advance wars nerd hehe. I really hope someone makes a great SRPG game one day (other than Wargroove). 

Hi, glad you like it! 

This is a sample project for our engine, so it's not very well balanced, I agree :( But I will make an update to address the points you bring up!

Good game and AI!

Thanks!